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Shadows is a scifi/supernatural thriller television series produced by Growling Dog Productions for Boston University's butv10.

Created in 1995 by Pilar Flynn and David Kalbeitzer, the show has produced over 50 half-hour episodes. This blog supports the Shadows Wiki in documenting the series.

Watch Shadows online

If you have memories of working on Shadows that you would like to share, please email shadowswiki@gmail.com



Thursday, December 6, 2012

Episode 38 - "Salesman"

It all starts to come together. Off the multiple disasters of “Trust of the Fallen”, we forged a crew that was primed to be more organized. And also more fearful of disorganization. Julie sat in the director's chair, and was eager to get to work. Kendal was being proactive in the producer's role. She also did a great job with the editing. This episode required no last minute crazy editing crises. She took the footage, went away with it, and just fucking did it. She showed us a rough cut and we gave some notes but it was pretty much locked in, the most painless editing experience we had.

This episode also benefitted greatly from Phil Tatel, a great director of photography. It's a position that we often don't have the luxury of having, but I think it's one of the things that makes a huge difference. The episodes with designated DP s tend to look the best. Even with a skeleton crew, a DP is worth it. Notice how the colors and moods are in keeping with each other from scene to scene. There's no blow out or underexposure. It makes for a much more professional looking product, and all it really takes is thinking deliberately about your camera settings. Having the DP do that for you is a good way to do that. In training our crew, we tried to have a checklist of things to consistently do every time. White balance, focus, f-stop, etc – training the routine of the process. One thing that butv never had that I was always agitating about was getting a light meter. Using that simple tool really makes a difference, even shooting on video.

We lucked out with a relatively smooth process and a great cast. The script showcases some of Jay's humor and warmth, human warmth being something that my writing doesn't always bring to the table. I love how Ford and Meyer develop the chemistry they have. I specifically assigned Jay those scenes, because I wanted him to make them his own and develop them in future episodes. I wish we got more of Ford and Meyer, but we ended up with only one more episode - “Pest Control”. The Scrambler 3000 was Jay's idea, for example.

Garytt Poirier is really the scene-stealer though. The pathetic, Willy Loman character could have been very dull, but Garytt made him likable at the same time. There's that wonderful scene where he talks to his girlfriend Rachel. It was shot over by South Campus, and had just begun to snow. The flakes fall on his shoulders and stay there a moment, like all the troubles that are falling on him. And then a homeless man, in the midst of filming, walks up to the payphone and checks the drawer for change. Priceless! As Orson Welles always said of directors, they preside over a series of accidents.

A word about makeup. Up until that point, we hadn't the expertise to employ good quality makeup. Fortunately, Nicole Herrington had it, so the makeup for Jakob's deterioration scene was very cool. I enjoyed going to the bathroom in COM and washing off afterward – it looked like someone had been murdered. I also wet my hair down with mineral oil to give it that oily, sickly quality. Makeup is not that difficult, but it requires some study and some basic principles. I wish COM taught that kind of stuff, it would have been very useful to us. We began Jakob's deterioration in “Trust of the Fallen” and I think the arc works. In each scene he rots a bit more. It was a long process that we felt was justified by its novelty, but we hoped would become more casual and frequent as time went on. We needed to prepare the theoretical audience for the change. But once the changing had been established, we didn't need that preparation every time. Casting Garytt who was obviously so good (just look at the scene at the end where he has clearly changed his personality) altered the plans to recast Jakob more frequently.

The transformation. Ah. Well none of us were special effects people. The bass lure and cherry pie filling was the best I could come up with at the time. A bit laughable in retrospect. But here's the thing – special effects are overrated. Immensely. How many times when you are watching a movie do you say “oh, that giant monster must be real”. Of course nobody does that, even children. Everyone knows that they are watching a movie or a TV show and that what they are seeing is in some sense, despite the genre, a product of trickery and illusion. We know it and we buy into it. Sometimes we don't know that it's an illusion, as is the case with good greenscreening or a well-executed glass shot. But for the most part we can tell that the spaceship is a model. We suspend or disbelief, just like in theatre, and accept the reality. The Muppets operate on the same principle, and they are even more artificial than most special effects are. What I am trying to say is that the cleavage between good special effects and bad special effects isn't actually whether it's believable or not, (the audience suspends their disbelief so frequently that they are quite versed in the process) but whether the effect conveys the information or not.

Andrew Cartmel, Doctor Who script editor and one of my heros, talks of this problem frequently. The BBC departments often didn't work in concert with each other, they didn't always get what the tone or the style or the approach to the material should be. Thus they delivered brilliant period sets and decors, and horrendous futuristic ones. During the story Battlefield, they were called on to produce a model of an underwater lair, a cave where resided the tomb of King Arthur. The model that they built simply didn't convey what it was supposed to be. A key detail of the plot of the story is that King Arthur is an alien from a different planet, and the tomb at the bottom of the lake was actually his spaceship. Now, the model might have been very pretty, very “believable” as people like to say, but it wouldn't have made any difference at all, because the effects team didn't realize what the story required of the model. The difference between good effects and bad ones is simple: good effects convey the necessary story and character information in a way that is in keeping with the tone of the material. Bad effects fail at this task. Thus, the bass lure parasite in Jakob's regeneration scene is a bad special effect. Not because it wasn't “believable” enough, but because its construction didn't fit the tone of the material. It didn't serve the story well enough, despite Julie's direction. That was my fault.

“Salesman” was a great success. It proved our concept and our methods. I think the key there was our organization and our teamwork. But we were still short on content, and I was worried that Shadows would never be able to compete with Bay State, the giant of butv. We could never do as many episodes as the soap opera, but we could do more than we had been. And a core body of work meant a potential audience. You can't develop that audience without a certain critical mass of content. The next semester, my last, we pushed out even further. We divided up our production group into two teams, and set to work on two brand new episodes, “Pest Control” and “The Prisoner's Dilemma.” Two episodes that challenged us in very different ways.

- Justin K. Rivers

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